


Arthur is once again in the same situation. The player takes the role of the knight Arthur, who years ago saved Princess Guinevere and rid the kingdom of the Ghoul Realm. Super Ghouls 'n Ghosts is a side-scrolling platform game with, in comparison to previous series entries, less an emphasis on run and gun and more on a typical platformer. In the Japanese revisions and World 2, they have 4 HP each in the other revisions, they both have 8 HP.Arthur surrounded by Zombies in the game's first level's first section, The Haunted Graveyard. The two Satan bosses have different HP values between revisions. If the skeleton is near the ladder, the player will have to climb up to wake it up, then climb back down to avoid taking a hit. Present in all international revisions except World 2, the last skeleton of Stage 6 is either right next to the ladder or a block away from it. Some revisions add an extra Unicorn at the start of Stage 6, which makes it harder to get past them without taking a hit. In all three of the World board sets, there's a bug with the "low time" alarm: Once the alarm starts, it can never stop, even if the player enters a new part of the level and the timer resets. In some versions, scrolling a boss offscreen will destroy the boss object and the game will act as if the boss was killed. In other revisions, the music stops if a sound effect is played. Second, music will never stop playing once it's started, diminishing the usefulness of the Sound Test. First, a track can only be played once per button press (in other revisions, they can be played multiple times without switching). The first Japanese revision has two errors in the Sound Test. In all versions except the first Japanese revision, the integrity of the ROM and RAM are checked before displaying the title screen. The order appears to be (using the MAME ROMset names) Japan A, Japan C, World 2, U.S.A., World 1, Japan G, World 3.Īs noted above, the invincibility dip switch only functions in the first Japanese revision. There are seven recognized revisions: three Japanese, three "World", and one US. Every cranny with one ogre originally had two in the Japanese game. In the Japanese revisions, there are three sitting Red Arremers and one Arremer (in the bottom-right corner) that's invisible until the player gets close enough.Įvery other version has one less Red Arremer, their positions have changed, and they all pop out if the player is close. The last section before the two Satan bosses was changed to make the climb up a bit easier. This is a purely cosmetic change both weapons have the same properties. The Cross weapon from the Japanese version was changed to a Shield. The game is known as Makaimura (魔界村,"Demon World Village") in Japan.
